Animated typography to music (Tramp by Lowell Fulson)
Love the slow pan from left to right, loverereerererer
Made by Steve Hooley
Made with After Effects, the graphic elements with Illustrator.
Animated typography to music (Tramp by Lowell Fulson)
Love the slow pan from left to right, loverereerererer
Made by Steve Hooley
Made with After Effects, the graphic elements with Illustrator.
I love animation with a good fonts, timing and eye for detail
So here a nice lesson by from the Vancouver film school:
I’ve written about typography animation before: Pulp Fiction in Typography
And today I found another beauty at youtube
Sadly I can’t show the movie here, so you have to go here: The Hush Sound – The Lions Roar.
And I found more nice examples, which can be embedded on this blog.
So I decided to make the next month (August), the month of the typography animation serie.
I will post a movie from youtube every day, so at the end you have seen 31 examples.
SPIKE BABY series from Shin Tanaka is starting with SPIKE BABY[SERIES 08].
So you know what to do, check it out
And here are the individual locations for the download:
ADRIAN_GANDER
Aliceandthecat
EL_GATO_CHIMNEY
FINGERPRINTS
FRUITY_LOU
IZUMI_FUJIWARA
Jeff_Martin
Satoshi_Okano
SLUGLIFE
BOX_
S
P
I
K
Y
B1
A
B2
Y
Wow…., what can I say, I hade the same feeling I had when I “found” Shin Tanaka…
Phil is a (very) talented papercraft (and probably more then that) designer from Italy, check out his myspace page.
If been checking this incredible urban paper craft creator for a while, but I never noticed the BIG sign (thx toysrevil for pointing it out):
otherwise I would have written about this guy before.
The PhilToy myspace page is not very clear (there is not a lot of information).
And you can’t download the designs for G-Boy or Noise, but you can create a custom design for G-Boy is you send an email to PHIL and a template will be sent to you.
And to start your creativity: here are some designs:
do I need to say more? G-boy if phat!
There is another great design from Phil: Noise
For a while you can download Grumm on this blog.
Grumm is a paper toy / papercraft / paper model or what ever you want to call it.
Because I’m swamped with work (started a new job) I haven’t got time to spend on Grumm and the promotion of it.
But even without that, Happy Sucks noticed Grumm:
they (??) created a Top 10 Paper Toy for Adults:
Grumm is placed at number 10, and I seem to be in good company:
Some on this list also can be found on this site
So thanx for the nice top 10 spot!
Oke I’m getting into it, after comment trace JSFL and uncomment trace JSFL I created another trace related JSFL command.
It’s a extension on a trace that really says nothing;
you are testing the code you just written
trace (thisVar);
but you really want to:
trace ('thisVar: ' + thisVar);
And now you can: change the first trace into the second, more readable trace with just one click
How to install:
Save [mck] Readable trace.jsfl in the jsfl commands folder or just use the installer:
Read more about the Extension Manager
Limitation:
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 2.5 License.
Any requests?
Oke I did the damage, I will fix it….
In my previous post about comment trace JSFL I made it possible to comment all traces in a actionscript frame.
Well now I’ve made a JSFL command to make it possible to undo that.
Example:
// trace ("something");
becomes
trace ("something");
How to install:
Save [mck] UnComment trace.jsfl in the jsfl commands folder or just use the installer:
Read more about the Extension Manager
Limitation:
(it has the same limitations as [mck] Comment trace)
var traceThis = "foo";
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 2.5 License.
Any requests?
Do you recognize the following situation?
You have to change a small thing in a FLA that colleague / freelancer made.
So you open the FLA export it, and the output window get filled with numbers, variables, booleans and other trace comments…
Of course you know that a trace should be removed after it did what you put it in for, but not everybody knows that.
So you decide to remove the traces in the actionScript layer:
or
(you can even give a command a keyboard shortcut)
It’s one of the features that I love from SE|PY, the AS-editor I’m using when I’m not scripting in the Flash IDE editor.
How to install:
Save [mck] Comment trace in the jsfl commands folder or just use the installer
Read more about the Extension Manager
Limitation:
var traceThis = "foo";
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 2.5 License.
Any requests?
I recently started to get interested in JavaScript Flash (JSFL) and I’m really impressed with its ‘power’.
As the title says: it extents the Adobe Flash authoring environment: you can add commands, new tools / panels, behaviour, actions, templates, and much more. You can make Flash do stuff it can’t do out of the box.
The Flash JavaScript application programming interface (JavaScript API) is a complementary programming tool that lets you create scripts that run in the authoring environment.
There some things you need to know, and this post will explain some of them, and will be used by me in other post about extending Flash (so I have to explain it once):
Commands can be found in the Flash under Commands (seems obvious..)
I will post the commands here without a installer so you can learn from it.
But this file can also be used and copied in the correct folder it will work.
Commands can be placed in the correct folder, and can be used without restarting.
So right mouse button (save file… ) and save/copy the file to the command folder.
Flash 8
C:\Documents and Settings\[username]\Local Settings\Application Data\Macromedia\Flash 8\[language]\Configuration\Commands
Flash CS3:
C:\Documents and Settings\[username]\Local Settings\Application Data\Adobe\Flash CS3\[language]\Configuration\Commands
Flash panels are mostly .SWF with scripts that only work in the Flash authoring environment.
I will post the .FLA and everything else needed to get the SWF working also on this blog. But I can’t promise that it will be educational, but I will try to clean up the files where I can.
The Flash Panels can be found under “Window” >> “Other Panels“.
A Flash panel can be installed manually, but you will need a restart before you can use it. But once you installed it and restarted Flash you can modify the SWF as much as you want.
Flash 8
C:\Documents and Settings\[username]\Local Settings\Application Data\Macromedia\Flash 8\[language]\Configuration\WindowSWF
Flash CS3:
C:\Documents and Settings\[username]\Local Settings\Application Data\Adobe\Flash CS3\[language]\Configuration\WindowSWF
To install any of the extensions (.MXP – files) I’ve created you will need a Adobe Extension Manager, it’s free and you can install older versions in case you’re working with Flash MX of Flash 8.
And at least Macromedia Flash MX 2004 but I’m working with Adobe Flash CS3 and I test my scripts in Flash 8.
Once you have the Extension Manager installed you only have to download the MXP files and double click it or use the install on the Extension Manager.
And, as most of my work here, it’s licensed under Creative Commons License:
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 2.5 License.